Main Page

From IDEAS

Jump to: navigation, search

Click Here to Register On-line for Ideas 2009

Inquiry-based Dynamic Earth Applications of Supercomputing, Seeing the Big Picture with Information Technology

This project will connect researchers at the University of Maine with students and middle school teachers, both at the University (during a summer workshop) and at participating schools (during the academic year) to utilize computer modeling and visualization of geological processes in the classroom.

The proposed project will have 60 participating teachers each with 120 contact hours at the University of Maine, as well as 180 students, each with 20 contact hours at the University of Maine. The focus of this project is to integrate computational modeling with the existing science curriculum at the middle school level. This will be accomplished largely by collectively utilizing existing laptop computer computational power and networking capability to run computer models, both locally and at the University supercomputer, and to create high resolution interactive visualization displays (from the same laptops) to view the output.

ITEST Pamphlet

Visualization Walls


The project takes advantage of the fact that every seventh and eighth grade student and teacher in the state of Maine is issued an Apple laptop computer. These computers are all networked together and to the outside world via wireless networks within the classroom. Additionally, all schools and libraries within the state of Maine have high speed (wired) Internet connections. Another factor that is leveraged is the University of Maine's 512 CPU cluster supercomputer that is also based on the Apple platform, as well as a number of researchers who perform numerical modeling using this cluster.


2008 Project Team
The specific goals are to:
  1. develop numeric simulation and visualization tools for geodynamics with the involvement of middle school teachers and education experts;
  2. train middle school teachers on the integration of such tools in the teaching of the existing curriculum topics;
  3. stimulate middle school students' interest in science and technology and improve their knowledge and performance in these areas; and
  4. disseminate such tools and effective pedagogies enabled by them to all middle schools in Maine; and
  5. serve as a model for other schools contemplating the use of laptop computers in the classroom.
ITEST 2008 Project Team in small group sessions at a training workshop
This is a caption
-


NetLogo Instructions

NetLogo is a programmable modeling environment for simulating natural and social phenomena. NetLogo is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of "agents" all operating independently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.

NetLogo lets students open simulations and "play" with them, exploring their behavior under various conditions. It is also an authoring environment which enables students, teachers and curriculum developers to create their own models. NetLogo is simple enough that students and teachers can easily run simulations or even build their own. And, it is advanced enough to serve as a powerful tool for researchers in many fields. <ref>http://ccl.northwestern.edu/netlogo/docs/</ref>.


Making an Infrared Pointer

|


Wiimote Whiteboard

|



This project is sponsored by National Science Foundation.